On and off when I have time
I love watching game reveals and along with the excitement of new gameplay is the thought of exciting new UX. Because what is a UI/UX screen if not the embodiement of new features, progression and gameplay.
Please enjoy these fan UX explorations of games I love playing in my own time, I will add more quite often!
Personal take on what would an Overwatch battleroyale game look like. What flows and incentives would be exposed.
A Warcraft single-player game.
Played Gears 5 recently and I had issues with keeping up with my active reload UI. I was surprised it was placed in such a low-visibility area in the corner of the screen so I did a quick mock-up of something that would help on that issue. I took this as an opportunity to bring things closer in to the focus zone so that the Player could stay more focused on the action in the center of the screen. Same thing with Dave's ability.