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ACADEMIC INDUSTRIAL DESIGN
September 2010 - April 2014
University of Montreal
Before starting my game design studies I was setting out to work in industrial design. This part of my background helped shape my creative process by placing me on mandates where I had to give each problematic it's due diligence. It is through this 4-year bachelor that I received many pieces of the design toolkit that I still use today: personas, pain points, opportunities, user flows, as well as providing me with skills in sketching, prototyping, 3D modelling, and more.
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