September 2014 - April 2015

University of Montreal

Please enjoy these few game projects I've worked on during my game design studies. These were very formative, both technically and creatively, they validated very early my love for game development.


I was the lead of a team of 4 and we had around 3 months to develop a game with a viable loop, and we chose to make Overpowered, a 2-player tower-defense and third-person hack'n'slash hybrid (that's a mouthful). The player has to defend the base's core from recurring AI waves, collect their skulls and buy gear to get stronger or built defense turrets; when the players are ready, they can "overpower" the core which will force intense enemy swarms to attack. If the core survives this phase, the players win.

Game design aside, I designed and implemented the game's menus, HUD, interaction systems with NPC shops, and tutorials.

Warface was a simple World of Warcraft add-on project which allowed the player to evaluate teammates based on their personality and their playstyle. It was designed to expose to the player the most important traits of unknown other players, in order to have an initial idea of what kind of person they're talking to and possibly play with. The add-on compared the traits of the player and whoever was targetted and outputted a compatibility score for the two individuals. Players would be able to score each other after having done an activity together such as a dungeon, raid, arena match or battleground.

A fun board game project developed in two weeks. Three players play as thirsty ale-loving dwarves in a tavern and must defeat the angry tavern owner played by a fourth player (3v1). Each player uses action cards, coins to anger the tavern owner and win if he gets too angry. The tavern owner can distribute beers to the dwarves and eliminates them if they drink too much. Hic!

Workshop was a 4-player FFA boardgame where each player is a medieval vendor who wins when having made the most coin. Each day the street is filled with passerby looking to buy specific pieces of gear; the vendors must bargain synchronously to exchange materials and recipes in order to sell to the passerby. A real bargaining game!