Sr. UX Designer @ Beenox | Activision
Call of Duty: Warzone
Hi there, I'm Stephane and I'm a French designer based in Montreal, Canada.
I've been in the industry since 2015 and started off in indie studios where I've learned to wear many hats. Quality control, UI/UX, game design and level design, I've worked in multiple creative areas of game development and on multiple game engines.
I adapt and learn very quickly, tools are a mean to an end. I strive to be pro-active, open discussions, and address problems.
My peers would say that I am the type of colleague that is very focused, usually serious but not without an undercarpet of goofiness.
I am a hardcore gamer at heart and aspire to make others live memorable and worthwhile experiences.
Jan. 20th '22: R6E access
Nov. 8th '21: WoW Fan UI
Oct. 30th '21: Rainbow Six Extraction work